Apr 20, 2008, 09:12 PM // 21:12
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#21
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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"Who's Your Daddy?"
Signet with no casting time.
30 second recharge.
For 20 seconds, whenever you have the God Walking Amongst Mere Mortals titles on, all damage done to you and your allies is reduced by 80%. You lose 8% health and 2% energy every time an ally who has no title on gets affected.
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Apr 20, 2008, 09:35 PM // 21:35
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#22
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I propose for these skills to be added to the KoaBD title track:
Omega splinter weapon:
Weapon Spell. For 20...100 seconds, target ally has an Omega Splinter Weapon. Target ally's next 5...25 attacks deal 10...100 damage to up to 8 foes in earshot.
cost: 5 energy, 1/4 cast, 3 recharge
"Save all of ourselves!"
Shout. For 9...18 seconds, all party members and allies are healed for 100...200 health and gain 50...100 armor. You gain 4 strikes of adrenaline.
cost: 6 adrenaline
Seed of gods:
Enchantment Spell. For 2...10 seconds, whenever target ally takes damage, all party members are healed for 2...4 Health for each rank in Divine Favor.
cost: 5 energy, 1/4 cast, 5 recharge
Quadruple chop:
Melee Attack. Attack target foe and all foes in the area. Each attack that hits deals +20...80 damage.
cost: 5 energy, 2 recharge
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Apr 20, 2008, 09:48 PM // 21:48
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#23
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Banned
Join Date: Feb 2008
Guild: farming zashien (keys)
Profession: R/Me
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Quote:
Originally Posted by Burst Cancel
The entire premise of GW is to reward skill, not time spent. Anet is already departing from this with their damnable PvE skills, but that's no reason to slip further into the quagmire.
I would, however, like them to put in another tier for KoBD, since more than 30 maxed titles is not only possible, but feasible.
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hmm explain to me how achiveving gwamm is skill based and not time based r u out of your mind? titles are the biggest waste of time period what do u get for them? a pet? whoa xcuse me!
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Apr 20, 2008, 09:50 PM // 21:50
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#24
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Banned
Join Date: Feb 2008
Guild: farming zashien (keys)
Profession: R/Me
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Quote:
Originally Posted by Burst Cancel
The entire premise of GW is to reward skill, not time spent. Anet is already departing from this with their damnable PvE skills, but that's no reason to slip further into the quagmire.
I would, however, like them to put in another tier for KoBD, since more than 30 maxed titles is not only possible, but feasible.
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explain to me how the gwamm is skill based and not time based?
plus titles are stupid an grindings worse and you get nothing for them o wait a pet my bad every one get ur pet hurry!
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Apr 20, 2008, 09:54 PM // 21:54
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#25
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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/notsigned
We don't need another skill for it. Maybe an emote, or a white aura in town or something, but no more eliteist skills.
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Apr 20, 2008, 09:55 PM // 21:55
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#26
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Wow more grinding! Thanks anet!
/notsigned
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Apr 20, 2008, 09:58 PM // 21:58
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#27
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Krytan Explorer
Join Date: Jun 2007
Guild: Desolation Lords [DL]
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Quote:
Originally Posted by holymasamune
I propose for these skills to be added to the KoaBD title track:
Omega splinter weapon:
Weapon Spell. For 20...100 seconds, target ally has an Omega Splinter Weapon. Target ally's next 5...25 attacks deal 10...100 damage to up to 8 foes in earshot.
cost: 5 energy, 1/4 cast, 3 recharge
"Save all of ourselves!"
Shout. For 9...18 seconds, all party members and allies are healed for 100...200 health and gain 50...100 armor. You gain 4 strikes of adrenaline.
cost: 6 adrenaline
Seed of gods:
Enchantment Spell. For 2...10 seconds, whenever target ally takes damage, all party members are healed for 2...4 Health for each rank in Divine Favor.
cost: 5 energy, 1/4 cast, 5 recharge
Quadruple chop:
Melee Attack. Attack target foe and all foes in the area. Each attack that hits deals +20...80 damage.
cost: 5 energy, 2 recharge
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7agree, but what does the "10....20" depend on? (can only be used if have all titles maxed, and they're pve-only.....)
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Apr 20, 2008, 10:04 PM // 22:04
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#28
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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How about a special emote? Like, your guy starts celebrating, realizes how much time he's wasted, and then looks sad?
I think that would be kinda cool.
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Apr 20, 2008, 10:31 PM // 22:31
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#29
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Ascalonian Squire
Join Date: Oct 2007
Location: in a box
Guild: [HERO]
Profession: W/
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I agree with the special emote thing the gwamm ppl should get a lil something that makes them stand out(other than the title below that toon). but not/no more PvE skills
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Apr 20, 2008, 11:00 PM // 23:00
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#30
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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The only thing you should get for having the GWAMM title is a sign over your head that says "I need a life."
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Apr 20, 2008, 11:08 PM // 23:08
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#31
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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here's some skill this title track could have:
Warrior
''I am leet!'': Shout. For 10 sec all foes are interupted, fall on their knees and venerate you while you do the Wammo dance.
Ranger
Look at me.: Nature ritual.Create a level 1...8...10 Spirit. Non-Spirit creatures can obtain a free autographed picture of you for the next 25...60...90 sec.
Miska
Skill maker wannabe
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Apr 20, 2008, 11:08 PM // 23:08
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#32
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by guildwars hero22
explain to me how the gwamm is skill based and not time based?
plus titles are stupid an grindings worse and you get nothing for them o wait a pet my bad every one get ur pet hurry!
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You're an idiot. You are saying the exact same thing he is. Except you don't even realize it. STOP POSTING.
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Apr 20, 2008, 11:18 PM // 23:18
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#33
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Desert Nomad
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Quote:
Originally Posted by Malice Black
Titles were bad, this is even worse.
GW was suppose to be unlike any game out, it's now slowly degrading into a bad MMO.
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I agree.
GW was suppose to be a game with out grind, Now most of the game is grind
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Apr 21, 2008, 12:10 AM // 00:10
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#34
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by guildwars hero22
explain to me how the gwamm is skill based and not time based?
plus titles are stupid an grindings worse and you get nothing for them o wait a pet my bad every one get ur pet hurry!
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Agreed with Bloodgoat. You are missreading what the person you quoted is saying. He agrees with you.
/big not signed
You get the Rainbow Pheonix. That's enough.
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Apr 21, 2008, 12:29 AM // 00:29
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#35
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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Anyone with GWAMM should be twice the size of 'Mere Mortals' and should have an in-town skill available to them that allows them to kill off any mini-pet belonging to a mortal in one of several interesting ways.
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Apr 21, 2008, 12:38 AM // 00:38
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#36
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Dwarf Teh Guru
7agree, but what does the "10....20" depend on? (can only be used if have all titles maxed, and they're pve-only.....)
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Oh, I was expecting it to scale from levels 1 to 6 based on your rank in KoaBD.
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Apr 21, 2008, 12:53 AM // 00:53
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#37
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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I think giving them a technical advantage is unfair and doesn't fit with Guild Wars. That being said, I do think they should get some type of special recognition other then the title. Possibly new prestige armor or weapons that don't cost anything but the title "God Walking Amongst Mere Mortals"?
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Apr 21, 2008, 01:20 AM // 01:20
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#38
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Wilds Pathfinder
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I propose that we don't actualy give any additional benefit for the KoaBD track, but rather a functionality change of title effects.
When you switch the title on, instead of having the little icon describing your current title's effects like the rep title's (Edification, Stout-Hearted, Rebel Yell, etc...), you'd be under the effect of:
[Insert name of your current KoaBD level here]
"While displaying your KoaBD title, all your reputation based effects are currently active."
This would remove the hassle of swapping between each title to recieve each effect, and save people from accidently "forgetting" important titles, such as lb in RoT. This would in no way be over powered, as the effects would have very minimal overlap (norn+ebon could be useful for Blood Washes Blood, and deld+asuran could help someone attempting G.O.L.E.M., but none of these are game breaking) and would provide a handy feature to anyone willing to invest the day or two to hammer out atleast 5 max titles.
IMO, this would be the best possible reward for those attempting the KoaBD track as it's not imbalanced, provides no visual benefit over others (rank emotes), and is surprisingly useful.
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Apr 21, 2008, 02:50 AM // 02:50
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#39
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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There should be cake.
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Apr 21, 2008, 04:03 AM // 04:03
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#40
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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GWAMM deserves some kind of visual bonus so that you can show your having 30 titles, and still show off your favorite one, or a useful one.
But nothing should be linked to it, no, no, no.
/notsigned
Quote:
Originally Posted by shru
I propose that we don't actualy give any additional benefit for the KoaBD track, but rather a functionality change of title effects.
When you switch the title on, instead of having the little icon describing your current title's effects like the rep title's (Edification, Stout-Hearted, Rebel Yell, etc...), you'd be under the effect of:
[Insert name of your current KoaBD level here]
"While displaying your KoaBD title, all your reputation based effects are currently active."
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Probably the best idea ever. /signed on that.
Last edited by Shayne Hawke; Apr 21, 2008 at 11:28 AM // 11:28..
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